Campaign of the Month: January 2015
Skies of Glass
- Level: Blue 7
- Components: V, S,
- Casting Time: 1 swift action
- Range: Medium (100 ft. + 10 ft./level)
- Target: one creature, object, or spell effect
- Duration: instantaneous
- Saving Throw: None
- Spell Resistance: no
You can use disperse to disrupt one ongoing spell that has been cast on a creature or object. A disrupted spell ceases to have effect for 1d4+1 rounds, though the spell’s duration continues during this time. Disperse can disrupt spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can’t be disrupted, because the magical effect is already over before disperse can take effect.
One object, creature, or spell is the target of disperse. You make one augmented dispel check (1d20+your caster level+your Intelligence modifier) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have disrupted one spell affecting the target, or you have failed to disrupt every spell.
You can also choose to specifically disrupt one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your augmented caster level check is equal to or higher than the DC of that spell, it is disrupted. No other spells or effects on the target are disrupted if your check is not high enough to end the targeted effect.
If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make an augmented dispel check to disrupt the spell that conjured the object or creature.