Dispel Magic

Dispel Magic
  • Abjuration
  • Level: Red, Green, White, Blue, or Black 2
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: Close (25 ft. + 5 ft./2 levels)
  • Target: One creature, object, or spell effect
  • Duration: Instantaneous
  • Saving Throw: No
  • Spell Resistance: No

You can use dispel magic to end one ongoing spell that has been cast on a creature or object. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.

One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20+your caster level) and compare that to the spell with highest caster level (DC = 11+the spell’s caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.

Dispel Magic can only effect spells of an opposed color as the pool it was cast from. For a spell made up of more than one mana type, the character need only oppose at least one of the types of mana in the spell. For instance, to dispel a Red spell, Dispel Magic must be cast with either White or Blue mana. Alternately, to dispel a Red/Blue spell, Dispel Magic may be cast with Red, Green, White, or Blue mana (Black cannot be used as it does not oppose either Red or Blue).

Unlike with most Diverse spells, Dispel Magic must be cast entirely from a single pool of mana, even if known in multiple pools

For reference:
  • Red mana opposes White and Blue
  • Green mana opposes Blue and Black
  • White mana opposes Red and Black
  • Blue mana opposes Red and Green
  • Black mana opposes Green and White

Dispel Magic

Skies of Glass Planeswalker Ganny