Campaign of the Month: January 2015
Skies of Glass
- Conjuration (creation)
- Level: Green/White or White/Blue 5
- Components: V, S, M (powdered peas, an animal hoof, and a pinch of salt)
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Effect: fog spreads in 20-ft. radius
- Duration: 1 minute/level
- Saving Throw: None
- Spell Resistance: No
You create a thick golden fog that can slow even ghosts. This spell functions like Fog Cloud, but, in addition to obscuring sight, creatures moving through it (even incorporeal creatures), move at only half their normal speed and can’t take 5-foot steps. This slowing of movement doesn’t stack with Solid Fog or similar effects. Creatures within a dimensional fog take a –4 penalty to Armor Class and on Reflex saves, and the fog prevents effective ranged weapon attacks. Even magic rays and similar ranged attacks suffer a 20% miss chance on attacks into or passing through condensed ether. This miss chance is not based on concealment, and Blind-Fight, true seeing, and similar effects do not reduce it. A creature or object that falls into a dimensional fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6.
Unlike normal fog, only a windstorm (51+ mph) disperses these vapors, and it does so in 1 round.