Campaign of the Month: January 2015
Skies of Glass
- Level: Black 3
- Components: V, S
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Target: One summoned creature
- Duration: Instantaneous
- Saving Throw: None and Will negates (see text)
- Spell Resistance: No
Dark banishing pours disruptive necromantic energies though a conjurer’s bond to their summoned creature, destroying the creature and corrupting the bond between them. Dark banishing can dispel a summoned or called creature, ending the spell. When attempting to dispel the conjured creature, you make a dispel check against the conjuring spell’s caster level (DC = 11 plus the the spell’s caster level). A dispelled conjuration ends as if its duration had expired.
If a summoned creature is successfully dispelled, the creature appears to be destroyed in a horrifically gruesome fashion as the spell ends. All creatures (other than you) that witness the horrible destruction must make a Will save or be shaken for 1d4 rounds. A called creature bound here may be returned to its home plane (appearing to be destroyed much like a summoned creature) or simply freed of the caster’s control, depending on the mystical methods used to bring it here. Either way, the connection between the conjurer and the creature is corrupted, dealing 1d4 points of arcane damage per caster level (maximum 5d4) to the conjurer and the creature (if there’s a creature left to damage).