Antilife Shell

Antilife Shell
  • Abjuration
  • Level: White 6
  • Components: V, S
  • Casting Time: 1 round
  • Range: 10 ft.
  • Area: 10-ft.-radius emanation, centered on you
  • Duration: 1 minute/level (D)
  • Saving Throw: None
  • Spell Resistance: Yes

You bring into being a mobile, spherical energy field that moves with you and prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.

Antilife Shell

Skies of Glass Planeswalker Ganny