Anarchic Water

Anarchic Water
  • Transmutation [Chaotic]
  • Level: Red 1
  • Components: V, S, M (5 pounds of powdered iron and silver worth 25 gp)
  • Casting Time: 1 Minute
  • Range: Touch
  • Target: One flask of water touched
  • Duration: Instantaneous
  • Saving Throw: Will negates (object)
  • Spell Resistance: Yes (object)

This transmutation imbues a flask (1 pint) of water with the energy of chaos, turning it into anarchic water.

Anarchic water damages lawful outsiders the way holy water damages undead and evil outsiders. A flask of anarchic water can be thrown as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, the bearer must open the flask and pour the anarchic water out onto the target. Thus, a character can douse an incorporeal creature with anarchic water only if he is adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.

A direct hit by a flask of anarchic water deals 2d4 points of damage to a lawful outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.

Anarchic Water

Skies of Glass Planeswalker Planeswalker