Campaign of the Month: January 2015
Skies of Glass
- Conjuration (healing)/Necromancy
- Level: White/Black 7
- Components: V, S
- Casting Time: 1 standard action
- Range: 40 ft.
- Area: 40-ft.-radius burst centered on you
- Duration: Instantaneous
- Saving Throw: None or Will half; see text
- Spell Resistance: Yes
A gray pulse of energy washes out from you, healing those who show you allegiance and inflicting wounds upon the rest.
This spell heals every ally in the area of 2d8 points of damage+1 per caster level (maximum +35). This healing is positive energy or negative energy as necessary to heal your allies (usually healing the living with positive energies and the undead with negative energies).
Every enemy in the area takes 2d8 points of damage +1 per caster level (maximum +35). This damage is negative energy or positive energy as necessary to harm your enemies (usually harming the living with negative energies and the undead with positive energies).
Enemies are allowed Will saves to halve the damage.