Inheritor's Smite

Inheritor’s Smite
  • Transmutation
  • Level: Red/White or Red/Black 2
  • Components: V, S
  • Casting Time: 1 swift action
  • Range: personal
  • Target: you
  • Duration: 1 round
  • Saving Throw: None
  • Spell Resistance: No

You channel divine power into your weapon arm, allowing you to strike with great force.

Your next melee attack (if made before the end of the next round) gains a +1 sacred bonus (if learned in Red/White) or a +1 profane bonus (if learned in Red/Black) on the attack roll. This bonus increases by 1 for every 2 caster levels you have above 2nd (up to a maximum of +5 at 10th level). If it hits, you may immediately attempt a bull rush (with the same sacred or profane bonus, as noted above, on your check) against the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender’s CMD by more than 5, you do not need to move with the target to push him back more than 5 feet.

Inheritor's Smite

Skies of Glass Planeswalker Planeswalker