Campaign of the Month: January 2015
Skies of Glass
- Level: Red/White or Red/Black 2
- Components: V, S
- Casting Time: 1 swift action
- Range: personal
- Target: you
- Duration: 1 round
- Saving Throw: None
- Spell Resistance: No
You channel divine power into your weapon arm, allowing you to strike with great force.
Your next melee attack (if made before the end of the next round) gains a +1 sacred bonus (if learned in Red/White) or a +1 profane bonus (if learned in Red/Black) on the attack roll. This bonus increases by 1 for every 2 caster levels you have above 2nd (up to a maximum of +5 at 10th level). If it hits, you may immediately attempt a bull rush (with the same sacred or profane bonus, as noted above, on your check) against the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender’s CMD by more than 5, you do not need to move with the target to push him back more than 5 feet.