Campaign of the Month: January 2015
Skies of Glass
Heart of Water
- Transmutation [Water]
- Level: Blue 3
- Components: V, S
- Casting Time: 1 standard action
- Range: Personal
- Target: You
- Duration: 1 hour/level (D) or until expended
The crashing of waves echoes in your ears. This spell converts part of your body into elemental water, which makes you better able to navigate aquatic environments and slip through confined spaces.
While this spell is active, you can hold your breath for an additional 4 rounds and you gain a +4 bonus on Constitution checks made to hold your breath. Additionally, if you have a swim speed, you gain a +10-foot enhancement bonus to your swim speed.
Furthermore, while this spell is active, you can spend a swift action to change the benefits of this heart to cause the elemental waters to spread out over your body, making you slick. You gain a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to your CMD to avoid being grappled, much as if you had been targeted with a Grease effect. (This does not stack with the Grease spell or other similar effects). This benefit lasts for 1 round per level, minus 1 rounds per hour the Heart spell had already been active (round up for hour count, minimum 1 round), at the end of which time the spell’s effect ends.
If heart of water is active on you at the same time as two of either heart of earth, heart of fire, or heart of air, you gain light fortification. If all four of these spells are active on you at the same time, you gain moderate fortification.