Heart of Air

Heart of Air
  • Transmutation [Air]
  • Level: Blue 2
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: Personal
  • Target: You
  • Duration: 1 hour/level (D) or until expended

You feel light as a feather, as if the slightest breeze might knock you about. This spell converts part of your body into elemental air, freeing you somewhat from the bonds of gravity.

While this spell is active, you gain a +2 competence bonus on Acrobatics checks. Additionally, iif you have a fly speed, you gain a +10-foot enhancement bonus to your fly speed.

Furthermore, while this spell is active, you can spend an immediate action to change the benefits of this heart to act as a Feather Fall effect (as the spell) centered on yourself. You must include yourself as a target of this effect. This benefit lasts for 1 round per level, minus 1 round per hour the Heart spell had already been active (round up for hour count, minimum 1 round), at the end of which time the spell’s effect ends.

If heart of air is active on you at the same time as two of either heart of earth, heart of fire, or heart of water, you gain light fortification. If all four of these spells are active on you at the same time, you gain moderate fortification.

Heart of Air

Skies of Glass Planeswalker Planeswalker