Campaign of the Month: January 2015
Skies of Glass
Bolt of Keranos
- Divination/Evocation [electricity]
- Level: Red/Blue 7th, Trial (Must have bested the Speaker of Keranos)
- Components: V, S
- Casting Time: 1 full-round action
- Range: Medium (100 ft + 10 ft./level)
- Target/Effect: one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
- Duration: instantaneous
- Saving Throw: Reflex half and Will negates or partial (see text)
- Spell Resistance: Yes
Drawing up on the Eternal Storms of Keranos, your eyes and hands flare with the power of Nyx, and a bolt of crimson lightning leaps from your fingertips.
Much like Chain Lightning, Bolt of Keranos strikes one object or creature initially, then arcs to other targets.
The crimson bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt.
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
Each creature that takes damage from Bolt of Keranos must additionally make a Will save. For any creature that fails their Will save, you gain insight into their strengths or weaknesses. You must specify whether you would like to know of their strengths or weaknesses (the same choice applies to all targets). If a creature has more than one strength or weakness, you learn the most powerful one. Thus, if a monster can use Finger of Death at-will and has resistance to sonic 5, you would learn about Finger of Death. Iterative castings of Bolt of Keranos against the same creature will reveal different information, until nothing new is to be learned based on your choice of strength or weakness.
Strengths can include attack forms and special abilities (including spell-like abilities or supernatural abilities). Weaknesses include vulnerabilities, such as a weakness to an energy type, sunlight weakness, material allergies, or the like.
Special: If you choose to target target only one creature with Bolt of Keranos, opting not to let it arc to secondary targets, the insight granted by this spell is much stronger. You automatically learn one strength or weakness of the target creature. Additionally, If that creature fails it’s Will save against the bolt, you learn an additional number of strengths or weaknesses of the target per 5 caster levels (to a maximum of 5 at 20th level). You can choose to learn strengths, weaknesses, or some combination thereof that you specify. This otherwise works as listed above.