Tag: Wild Magic

Results

  • Rogue Stone

    Rogue stones are small jewels of a shifting, rainbow-colored, iridescent hue. Their fluid shades of color appear almost liquid under normal sunlight. Rogue stones are extremely rare and always found as singleton gemstones among others in gemstone cashes …

  • Wild Mage

    *Table: Wild Mage* |*Level*|*BAB*|*Fort*|*Ref*|*Will*|*Special*|*Mana Points*| |*1st*|+0|+0|+0|+2|Chaos Devotion, Wild Spells, Wild Surges|8 Points+7 Bonus| |*2nd*|+1|+0|+0|+3|Wild Magic|8 Points+7 Bonus| |*3rd*|+1|+1|+1|+3|Eye for Chaos|10 Points+7 …

  • Wild Spells

    A character may only cast [Wild] spells if they possess a fractured essence (also known as having a [[Wild Magic|Surge Die]]). Wild mages gain all core Wild Spells as imbued spells as soon as they meet the listed prerequisites. Any other character with a …

  • Wild Magic

    In some areas of Creed, the mana is so warped or frayed that magic rarely functions reliably. This damage may be due to some magical disaster or due to some powerful effect that fractures mana, such as breaking [[Powerstones]]. While most zones of wild …

  • Wild Items

    Wild items are objects created by wild mages by infusing fragments of wild magic into the item during its creation. This may be done by the wild mage either drawing the power of an area of wild magic into themselves and the item during the item's creation …

  • Living Spell

    _In Progress_ CR: The CR of a Living Spell is equal to its primary spell's level plus one half its caster level, rounding down, to a minimum of 1. Alignment: Living spells are neutral as they are not intelligent. However, if the primary spell has an …

All Tags