Tag: Special Ability

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  • Pounce

    *Pounce:* The pounce ability, gained either racially or from a class, now gives you three options at the end of a charge, listed below. In all instances, all attacks must be directed against the same enemy. # So long as you aren't wielding a …

  • Spell-Like Abilities

    Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability’s use, even if …

  • Extraordinary Abilities

    These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they …

  • Antimagic

    An antimagic field spell or effect cancels magic altogether. An antimagic effect has the following powers and characteristics. # No supernatural ability, spell-like ability, or spell works in an area of antimagic (but extraordinary abilities still work …

  • Ability Score Loss

    _These descriptions may be subject to change at any time._ Some attacks reduce the opponent’s score in one or more abilities. This loss can be temporary (ability damage) or permanent (ability drain). While any loss is debilitating, losing all points …

  • Ability Damage

    _This ability is subject to change at any time._ This attack damages an opponent’s ability score. The creature’s descriptive text gives the ability and the amount of damage. If an attack that causes ability damage scores a critical hit, it deals twice …

  • Ability Drain

    _This ability is subject to change at any time._ This effect permanently reduces a living opponent’s ability score when the creature hits with a melee attack. The creature’s descriptive text gives the ability and the amount drained. If an attack that …

  • Alternate Form

    _This ability is subject to change at any time._ A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form …

  • Blindsight

    _This ability is subject to change at any time._ This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight …

  • Blindsense

    _This ability is subject to change at any time._ Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a …

  • Breath Weapon

    _This ability is subject to change at any time._ Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex …

  • Change Shape

    _This ability is subject to change at any time._ A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A creature …

  • Channel Resistance

    _This ability is subject to change at any time._ Creatures with channel resistance gain a bonus on Will saves made against channeled energy. They add their bonus to any Will saves made to halve the damage and resist the effect.

  • Charm and Compulsion

    Many abilities and spells can cloud the minds of characters and monsters, leaving them unable to tell friend from foe—or worse yet, deceiving them into thinking that their former friends are now their worst enemies. Two general types of enchantments …

  • Constrict

    _This ability is under review and subject to change at any time._ A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful …

  • Damage Reduction

    _This ability is under review and is subject to change at any time._ A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent …

  • Death Attack

    _This ability is under review and is subject to change at any time._ In most cases, a death attack allows the victim a Fortitude save to avoid the affect, but if the save fails, the character dies instantly. * Raise dead doesn’t work on someone …

  • Disease (Ability)

    _This ability is under review and is subject to change at any time._ A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature’s description. The …

  • Evasion and Improved Evasion

    _This ability is under review and is subject to change at any time_ These extraordinary abilities allow the target of an area attack to leap or twist out of the way. Rogues and monks have evasion and improved evasion as class features, but certain …

  • Fast Healing

    _This ability is under review and is subject to change at any time_ A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature’s entry. Except where noted …

  • Gaseous Form (Ability)

    _This ability is under review and is subject to change at any time_ Some creatures have the supernatural or spell-like ability to take the form of a cloud of vapor or gas. Creatures in gaseous form can’t run but can fly. A gaseous creature can move …

  • Gaze Attacks

    _This ability is under review and is subject to change at any time_ A gaze special attack takes effect when foes look at the attacking creature’s eyes. The attack can have any sort of effect; petrification, death, and charm are common. The typical …

  • Grab

    _This ability is under review and is subject to change at any time_ If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without …

  • Incorporeality

    _This ability is under review and is subject to change at any time_ An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like …

  • Immunity

    _This ability is under review and is subject to change at any time_ A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions, spells (based on school, level, or save type), and other effects. …

  • Low-Light Vision

    _This ability is under review and is subject to change at any time_ A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color …

  • Manufactured Weapons

    _This ability is under review and is subject to change at any time_ Some monsters employ manufactured weapons when they attack. Creatures that use swords, bows, spears, and the like follow the same rules as characters, including those for additional …

  • Natural Weapons

    _This ability is under review and is subject to change at any time_ Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are …

  • Nonabilities

    _These abilities are under review and are subject to change at any time_ *Strength* p. Any creature that can physically manipulate other objects has at least 1 point of Strength. A creature with no Strength score can’t exert force, usually because it …

  • Paralysis

    _This ability is under review and is subject to change at any time_ This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. …

  • Poison (Ability)

    _This ability is under review and is subject to change at any time_ A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature’s description. The saving …

  • Powerful Charge

    _This ability is under review and is subject to change at any time_ When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. The attack and amount of damage from …

  • Rake

    _This ability is under review and is subject to change at any time_ A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a …

  • Rays

    _This ability is under review and is subject to change at any time_ All ray attacks require the attacker to make a successful ranged touch attack against the target. Rays have varying ranges, which are simple maximums. A ray’s attack roll never takes a …

  • Regeneration

    _This ability is under review and is subject to change at any time_ A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is …

  • Rend

    _This ability is under review and is subject to change at any time_ If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This …

  • Scent (Ability)

    _This ability is under review and is subject to change at any time_ This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors …

  • Sonic Attacks

    _This ability is under review and is subject to change at any time_ Unless otherwise noted, a sonic attack follows the rules for spreads. The range of the spread is measured from the creature using the sonic attack. Once a sonic attack has taken effect …

  • Spell Immunity (Ability)

    _This ability is under review and is subject to change at any time_ A creature with spell immunity avoids the effects of spells and spell-like abilities that directly affect it. This works exactly like spell resistance, except that it cannot be …

  • Spells (Ability)

    _This ability is under review and is subject to change at any time_ Sometimes a creature can spells just as a member of a spellcasting class can (and can activate magic items accordingly). Such creatures are subject to the same spellcasting rules that …

  • Summon

    _This ability is under review and is subject to change at any time_ A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success ( …

  • Telepathy (Ability)

    _This ability is under review and is subject to change at any time_ The creature can mentally communicate with any other creature within a certain range (specified in the creature’s entry, usually 100 feet) that has a language. It is possible to …

  • Trample

    _This ability is under review and is subject to change at any time_ As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category Smaller than itself. This works just like the overrun …

  • Tremorsense (Ability)

    _This ability is under review and is subject to change at any time_ A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with …

  • Vulnerability

    _This ability is under review and is subject to change at any time_ A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or …

  • Swallow Whole

    _This ability is under review and is subject to change at any time_ If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the …

  • Amorphous

    _This ability is subject to change at any time._ The creature’s body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits.

  • Attach

    _This ability is subject to change at any time._ The creature automatically latches onto its target when it successfully makes the listed attack. The creature is considered grappling, but the target is not. The target can attack or grapple the creature …

  • Bleed (Ability)

    _This ability is subject to change at any time._ A creature with this ability causes wounds that continue to bleed, inflicting additional damage each round at the start of the affected creature’s turn. This bleeding can be stopped as per the usual …

  • Blood Rage

    _This ability is subject to change at any time._ When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 [[Constitution]] and +2 [[Strength]], but takes a –2 penalty to its AC. The rage lasts as …

  • Burn

    _This ability is subject to change at any time._ A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, …

  • Burrow (Ability)

    _This ability is subject to change at any time._ A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing. Most burrowing creatures do not …

  • Capsize

    _This ability is subject to change at any time._ A creature with this special quality can attempt to capsize a boat or a ship by ramming it as a charge attack and making a combat maneuver check. The DC of this check is 25, or the result of the captain’ …

  • Climb (Ability)

    _This ability is subject to change at any time._ A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even …

  • Compression

    _This ability is under review and subject to change at any time._ The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.

  • Construct Traits

    _This ability is under review and is subject to change at any time._ Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, …

  • Curse

    _This ability is under review and is subject to change at any time._ A creature with this ability bestows a curse upon its enemies. The effects of the curse, including its save, frequency, and cure, are included in the creature’s description. If a …

  • Curse of Lycanthropy

    _This ability is under review and is subject to change at any time_ A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category …

  • Distraction

    _This ability is under review and is subject to change at any time_ A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a …

  • Dragon Senses

    _This ability is under review and is subject to change at any time._ Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

  • Emotion Aura

    _This ability is under review and is subject to change at any time_ A creature with this ability surrounds itself with an area of swirling, chaotic emotions. These emotions make it difficult for spellcasters to cast spells with the emotion component …

  • Earth Glide (Ability)

    _This ability is under review and is subject to change at any time_ When the creature burrows, it can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it …

  • Engulf

    _This ability is under review and is subject to change at any time_ The creature can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round in which it engulfs. The creature merely has to move over its …

  • Entrap

    _This ability is under review and is subject to change at any time_ The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a …

  • Etherealness (Ability)

    _This ability is under review and is subject to change at any time_ Some creatures can exist between two of Creed's planes. While in this state, a creature is called ethereal. Unlike incorporeal creatures, ethereal creatures are not present on the …

  • Fast Swallow

    _This ability is under review and is subject to change at any time_ The creature can use its [[Swallow Whole | swallow whole]] ability as a free action at any time during its turn, not just at the start of its turn.

  • Ferocity

    _This ability is under review and is subject to change at any time_ A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A …

  • Flight (Ability)

    A creature with this ability can cease or resume flight as a free action. If the ability is supernatural, it becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists. *Note:* …

  • Fortification

    _This ability is under review and is subject to change at any time_ The monster has an 50% chance to treat any critical hit or sneak attack as a normal hit, as if wearing moderate fortification armor.

  • Freeze

    _This ability is under review and is subject to change at any time_ The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth …

  • Frightful Presence

    _This ability is under review and is subject to change at any time_ This special quality makes a creature’s very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range …

  • Greensight (Ability)

    _This ability is under review and is subject to change at any time_ The monster can see through thick plant matter as though it were transparent, usually with a range of 60 feet. Leaves, vines, greenery, and undergrowth offer no concealment to the …

  • Heat

    _This ability is under review and is subject to change at any time_ The creature generates so much heat that its mere touch deals additional fire damage. The creature’s metallic melee weapons also conduct this heat.

  • Hold Breath

    _This ability is under review and is subject to change at any time_ The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

  • Jet (Ability)

    _This ability is under review and is subject to change at any time_ The creature can swim backward as a full-round action at the listed speed. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.

  • Keen Scent

    _This ability is under review and is subject to change at any time_ The creature can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.

  • Lifesense

    _This ability is under review and is subject to change at any time_ The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.

  • Light Blindness

    _This ability is under review and is subject to change at any time_ Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of …

  • Lycanthropic Empathy

    _This ability is under review and is subject to change at any time_ In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing …

  • Mistsight

    _This ability is under review and is subject to change at any time_ The monster can see through fog, mist, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision.

  • Natural Invisibility

    _This ability is under review and is subject to change at any time_ This ability is constant—the creature remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell.

  • No Breath

    _This ability is under review and is subject to change at any time_ The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require …

  • Plant Traits

    _This ability is under review and is subject to change at any time_ Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.

  • Poisonous Blood

    _This ability is under review and is subject to change at any time_ Any creature that confirms a critical hit against the monster with a piercing or slashing melee weapon is sprayed with poison. (Melee weapons with reach don’t endanger their users in …

  • Pull

    _This ability is under review and is subject to change at any time_ A creature with this ability can choose to make a free combat maneuver check with a successful attack. If successful, this check pulls a creature closer. The distance pulled is set by …

  • Push

    _This ability is under review and is subject to change at any time_ A creature with the push ability can choose to make a free combat maneuver check with a certain successful attack (often a slam attack). If successful, this check pushes a creature …

  • Resistance (Ability)

    _This ability is under review and is subject to change at any time_ A creature with this special quality ignores some damage of the indicated type each time it takes damage of that kind (commonly acid, cold, electricity, or fire). The entry indicates …

  • Rock Catching

    _This ability is under review and is subject to change at any time_ The creature (which must be of at least Large size) can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a creature that would normally be hit by …

  • Rock Throwing

    _This ability is under review and is subject to change at any time_ This creature is an accomplished rock thrower and has a +1 racial bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size; for …

  • Smother

    _This ability is under review and is subject to change at any time_ If the creature’s opponent is holding its breath, the creature can reduce the time until the target has to attempt suffocation checks. As a free action, the creature can attempt a …

  • Sound Mimicry

    _This ability is under review and is subject to change at any time_ The creature perfectly imitates certain sounds or even specific voices. The creature makes a Bluff check opposed by the listener’s Sense Motive check to recognize the mimicry, although …

  • Split

    _This ability is under review and is subject to change at any time_ The creature splits into two identical copies of itself if subject to certain attacks or effects. Each copy has half the original’s current hit points (rounded down). A creature …

  • Stench

    _This ability is under review and is subject to change at any time_ A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special …

  • Thoughtsense

    _This ability is under review and is subject to change at any time_ Creatures with this ability automatically detect and locate conscious creatures within the specified range (usually 60 feet). This ability functions similarly to blindsight. …

  • Trip

    _This ability is under review and is subject to change at any time_ A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the …

  • Undead Traits

    _This ability is under review and is subject to change at any time_ Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that …

  • Unnatural Aura

    _This ability is under review and is subject to change at any time_ Animals do not willingly approach the creature unless the animal’s master makes a DC 25 Handle Animal, Ride, or wild empathy check.

  • Water Breathing

    _This ability is under review and is subject to change at any time_ A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

  • Water Dependency

    _This ability is under review and is subject to change at any time_ A creature with this special ability can survive out of water for 1 minute per point of Constitution. Beyond this limit, this creature runs the risk of suffocation, as if it were …

  • Web (Ability)

    _This ability is under review and is subject to change at any time_ Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per …

  • Whirlwind

    _This ability is under review and i subject to change at any time_ Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at …

  • Fear (Ability)

    _This ability is under review and is subject to change at any time_ Fear attacks can have various effects. *Fear Aura:* The use of this ability is a free action. The aura can freeze an opponent (as in the case of a mummy’s despair) or function like …

  • Darkvision (Ability)

    _This ability is under review and is subject to change at any time._ Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). …

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