Tag: Mana

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  • Red

    Red is one of the five colors of mana in the universe. It is drawn from the mountains and embodies the principles of impulse and chaos. The mana symbol for red is represented by a fireball. Red mana is generally allied with Black and Green, and is an …

  • Green

    Green is one of the five colors of mana in the universe. It is drawn from the power of forests and embodies the principles of instinct and interdependence. The mana symbol for green is represented by a tree. Green mana is generally the ally of White and …

  • White

    White is one of the five colors of mana in the universe. It is drawn from the plains and embodies the principles of morality and order. The mana symbol for white is represented by a sun. White mana is allied with Green and Blue, and is an enemy to Black …

  • Blue

    Blue is one of the five colors of mana in the universe. It is drawn from islands and embodies the concepts of logic and technology. The mana symbol for blue is represented by a drop of water. Blue mana is generally allied with White and Black and is the …

  • Black

    Black is one of the five colors of mana in the universe. It is drawn from the power of swamps and embodies the principles of parasitism and amorality (though not necessarily immorality). The mana symbol for Black is represented by a skull. Black mana is …

  • Colors of Magic

    There are five colors of [[Mana]]: Red, Green, White, Blue and Black. Each color represents different aspects of the potential of magic. * [[Red]]: Fire, Destruction, Chaos, Rage, Freedom, Passion, Creativity, Impulse, Fury, Warfare, and Lightning * …

  • Attunement

    Attunement is what allows a creature to draw mana (but not necessarily use it). It happens naturally in all living creatures by simply living in an area and gaining that color as their mana essence. Those that pursue magic may learn to attune themselves …

  • Drawing Mana

    Mana is innate in existence and on a plane is tied to the land itself. To cast spells a caster calls up their memories of the land, draws forth that power, and unleashes it in whatever fashion they've learned. Each type of mana has its own key ability …

  • Caster Level

    A character's caster level represents their ability to manipulate mana and wield them as spells. Only a character with the ability to cast spells, granted racially or by a class ability, has a caster level. All hero classes (classes available to PCs …

  • Mana Pools

    A mana pool represents a casters reserves for a color of magic, the grand sum of their memories and their ability to pull magic from them. There are five mana pools - red, green, white, blue, black. See [[Mana Points]] to understand how characters gain …

  • Mana Points

    Mana points represent memories of the land from which you can draw power. More mana points don't necessarily denote _more_ memories, but rather your ability to pull more power from each memory. Character gain mana points as they level determined by the …

  • Bonus Mana Points

    Each character gains a number of bonus mana points for each mana pool they have access to based on their caster level for that pool and their permanent ability score tied to each pool (see [[Drawing Mana]]). Temporary increases or decreases to an ability …

  • Mana-Touched

    Mana-touched traits allow a character to add mana points to a pool without actually having the proper attunement feat. These traits may only be selected if a campaign is using secondary mana essences. *Red-Touched* p. _Benefit:_ You may allocate new …

  • Pool Focus

    *Pool Focus [Mana]* p. Choose a mana pool. Any spells you cast of that pool are more difficult to resist. * _Benefit:_ Add +1 to the Difficulty Class for all saving throws against spells from the pool of mana you select. * _Special:_ You can gain …

  • Pool Specialization

    *Red Specialization [Mana]* p. You are skilled at drawing power from the Mountains, but worse at drawing strength from opposed forces. * _Prerequisites:_ Caster level 5, Red Attunement * _Benefit:_ You increase your total Red mana points by 2 for …

  • Dual Pool Specialization

    *Gruul Specialization [Mana]* p. You are skilled at drawing power from the Mountains and Forests, but weak at drawing from anything else. * _Prerequisites:_ Caster level 9, Red Attunement, Green Attunement * _Benefit:_ You increase your total Red and …

  • Greater Pool Specialization

    *Greater Pool Specialization [Mana]* p. Choose a mana pool to which you already have applied the Pool Specialization feat. Your control over spells of this pool increases substantially, but must sacrifice proficiency with all other pools. * …

  • Pool Mastery

    *Pool Mastery [Mana]* p. Choose a mana pool to which you already have applied the Greater Pool Specialization feat. You gain a true mastery over spells of this pool, but must sacrifice proficiency with all other pools. * _Prerequisit:_ Greater Pool …

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