Tag: Locations

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  • Alabastra

    [[File:539063 | class=media-item-align-none | Alabastra.jpg]] Alabastra is roughly 590 miles across and 250 miles tall at it's widest. It is home to the Keldon nation, Keld, as well as the ancient home of the Treefolk, The Murmuring Bosk. Nishoba and …

  • Erathell

    !http://cdn.obsidianportal.com/assets/170932/Erathell.jpg(Erathell)! Erathell is roughly 480 miles across at it's widest and just over 600 miles tall and is home to the elven nation, Celanthiral, the Faewoods, and the famous Sunset Fields. The Merfolk …

  • Coricona

    [[File:449526 | class=media-item-align-none | Coricona.jpg]] Coricona is 650 miles across at its widest and 690 miles from tip to tail. It is home to the kitsune empire, Ikari, the shared leonin, human, and lesser angel nation, the Twin Kingdoms, and …

  • Klurikon

    [[File:539085 | class=media-item-align-none | Klurikon.jpg]] Klurikon consists of two islands — the western island roughly 140 miles across at its thickest and 200 miles tall, the eastern island roughly 100 miles across at its thickest and nearly 300 …

  • Dentyr

    [[File:539051 | class=media-item-align-none | Dentyr.jpg]] Dentyr is 450 miles across at its widest and 660 miles from top to bottom and is a land that has seen terrible change in the last century. While it is still home to the relatively unscathed …

  • Sanctum

    !http://cdn.obsidianportal.com/assets/170933/Sanctum.jpg(Sanctum)! The island of Sanctum is roughly 90 square miles in size and is settled solely by the unusual town of Sanctuary. h4. Land Features Sanctum is a home to small hills, light forests …

  • Global Economies

    *Population Spread* p. Settlements in Creed, while more sparse than in a normal historical context (see [[Creed]] for more into), keep a population density relatively consistent with old settlements. A typical Thorp, Hamlet or Village will have a …

  • Starfork

    !http://cdn.obsidianportal.com/assets/184267/Midport_-_Sunset_Fields.jpg(Midport sunset fields)! *Notes* p. Starfork is a Small Port City, with 7500 inhabitants. The city is set on a small island off from the Erathell coast and is one of the three …

  • Celanthiral

    !http://cdn.obsidianportal.com/assets/184271/Elven_City_2.jpg(Elven city 2)! *Notes* p. Celanthiral is a Trade Metropolis, with 21500 inhabitants. * Does Have: 52 Jewelers (1 visited, unnamed, rest unvisited), 14 Blacksmiths (1 metal merchant …

  • Laquaran

    !http://cdn.obsidianportal.com/assets/184272/Laquaran.jpg(Laquaran)! *Notes* p. Laquaran is a Metropolis Port City, with 14,250 inhabitants. The largest port on Creed, Laquaran sprawls out over a small grouping of islands, ports ringing the entire …

  • Hope

    !http://cdn.obsidianportal.com/assets/184277/Beautiful_Northlands_and_Flower.jpg(Beautiful northlands and flower)! *Notes* p. Hope is a Small Town, with 1800 inhabitants. Hope has a small port and has all ammenities of a town population base of 1800 …

  • Harcourt

    !http://cdn.obsidianportal.com/assets/184278/Southern_Port_-_Sunset_Fields.jpg(Southern port sunset fields)! *Notes* p. Harcourt is a Small City, with 6100 inhabitants. Set on the southern edge of the Erathell coast, the city is surrounded by …

  • Welbeck

    *Notes* p. Welbeck is a Village, with 800 inhabitants. Welbeck is a small farming town. Welbeck was a relatively wealthy town about one hundred years ago, but has in the last 50 years fallen into a local economic recession. There are some empty houses in …

  • Redburn

    *Notes* p. Redburn is a Small Town, with 1500 inhabitants. Primarily a fishing, but known for some arcane studies and exports from the Duvain family's presence in the area. * Does Have: 1 Blacksmith (Conbert's Extraordinary Armor and Shields), 3 …

  • Ravenglass

    *Notes* p. Ravenglass is a Village, with 500 inhabitants. Ravenglass is a small farming town and is well known for producing a unique glass made with the colorful sands from the nearby coast and has a slew of expert glassblowers. Unfortunately, …

  • Millton

    !http://cdn.obsidianportal.com/assets/221769/Millton.jpg(Millton)! *Player Notes* * A wonderful vacation spot for the whole family. Hundreds of activities available every day, such as being horribly murdered, getting used as spell components for …

  • Celanthiral Academy

    !http://cdn.obsidianportal.com/assets/222667/Court_of_Ancient_Rites_-_Elven_Lands.jpg(Court of ancient rites elven lands)! Four hundred feet tall. The exterior of the bottom of the tree is set with student housing. The first three floors contain a …

  • Chirbury

    *Notes* p. Chirbury is a Thorp , with 61 inhabitants. Chirbury is very near the center of the Sunset Fields and vegetables and fruit grows incredibly rapidly here, almost like a weed. * Does Have: 1 law officer * Doesn’t Have: No restaurants * …

  • Traveling the Oceans

    _In the Works_ _Please forgive the *awful* map, but I realized this should probably be posted_ *Oceanic Currents* p. Creed's ocean currents flow for great distances, and together they create the great flow of the global conveyor belt which plays a …

  • Karth

    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/272417/Karth.jpg?1386769090(Karth.jpg)! Known as "The Lonely Mountain" to nearly all citizens of Creed, the mountain "island" rises nearly five miles above the waves. Nestled in the tip of …

  • Erius

    Erius is a large town with 3412 inhabitants. * Does Have: 8 Taverns/Restaurants (The Wet Hound, rest unvisited) * Doesn't Have: - *People Met and Places Visited* * The Wet Hound: A simple tavern built in a ratty tree on the outside of the town. A …

  • The Cloudscape

    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/288272/The_Cloudscape.jpeg?1390685960(The_Cloudscape.jpeg)! The Cloudscape is a tiny world built atop a massive bank of solid clouds. Set into a 60 mile wide valley, encircled by wispy …

  • Azoria

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/293666/Azoria_Map.jpg? …

  • The White Fields

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/288273/Azoria.jpg?1390686035( …

  • The Mornwoods

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/293748/The_Mornwoods.jpg? …

  • Copperline Cliffs

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/296603/Copperline_Cliffs.jpg? …

  • Horn Meadow Marsh

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/296604/Horn_Meadow_Marsh.jpg? …

  • Ironbeak Highlands

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/296628/Ironbeak_Highlands.jpg …

  • Linz

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ *Notes* p. Linz is a Village, with 516 inhabitants. The village is set on the southern …

  • Fuld

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/297070/Fuld.jpg?1392610363( …

  • Kilk

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ *Notes* p. Kilk is a Small Town, with 1200 inhabitants. The northern of the two hill town …

  • Levik

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ *Notes* p. Levik is a Small Town, with 1300 inhabitants. The southern of the two hill town …

  • Safi

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ *Notes* p. Safi is a Small Town, with 1400 inhabitants. Safi sits in the middle of the …

  • Azoria City

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ *Notes* p. Azoria City is a Small City, with 6000 inhabitants. The city is set on the …

  • Raml

    _The demiplane Azoria was destroyed in the Winter of 5132, its materials and peoples returned to their proper place in the Multiverse by the dragon Niv-Mizzet._ *Notes* p. Raml is a Village, with 900 inhabitants. Raml sits on the southern edge of the …

  • Divinity's Reach

    [[File:439459 | class=media-item-align-none | Divinity_s_Reach_2.jpg]] p. Divinity's Reach is a Port Metropolis, with 32,500 inhabitants. The metropolis was built between the two tails of the Rhoans, a large port making up the back of the city up …

  • Kha Nar

    [[File:439466 | class=media-item-align-none | Kha_Nar.jpg]] p. Kha Nar is a Port Metropolis, with 29,750 inhabitants. The metropolis was built on a steep cliff overlooking the mouth of the Lion's Tail, a large port built around the lower bay. The home …

  • Asuren

    [[File:439467 | class=media-item-align-none | Vedalkin_City.jpg]] p. Asuren is a Large Port City, with 8200 inhabitants. The city is set on a small series of islands off from the western Coricona coast and is one of the three major ports in the Twin …

  • Khaz Kvinn

    [[File:439469 | class=media-item-align-none | Dwarven_Kingdom.jpg]] *Notes* p. Khaz Kvinn is a Frontier Metropolis, with 14210 inhabitants. The [[Khaz Kvinn Interior|city-proper]] is set deep within the Hurloon Range, a honeycombed pyramid of floors …

  • Ironport

    [[File:439471 | class=media-item-align-none | Ironport.jpg]] *Notes* p. Ironport is a Large Port City, with nearly 10,000 inhabitants. The city is built into a large bay on the eastern coast of the Ashridge and is the only port for the Ashridge. The …

  • Kura

    [[File:439473 | class=media-item-align-none | Kura.jpg]] *Notes* p. Kura is a Large Port Town, with roughly 3,250 inhabitants. * Does Have: - * Doesn't Have: - *People Met and Places Visited* * -

  • The Shadow Lands

    [[File:446859 | class=media-item-align-none | The_Shadow_Lands.jpg]] The Shadow Lands is a world of black and white; color itself has been bleached from the environment - the sky a matte white, the stars, moon, and sun shining black against it. …

  • Limbo

    [[File:446862 | class=media-item-align-none | Limbo.jpg]] Limbo's heart is a vast ocean of unrestrained chaos and untapped potential - however, few ever see this primordial form. Mystical storms sweep across across Limbo in an eternal dance, warping …

  • The Lands of Light

    [[File:446864 | class=media-item-align-none | The_Lands_of_Light.jpg]] The Lands of Light are the home of all that is righteous and good, often called Heaven, Elysium, Nirvana, or even just Paradise. The cities of this paradise are works of art - …

  • The Dark Lands

    [[File:446866 | class=media-item-align-none | The_Dark_Lands.jpg]] The Dark Lands are the home of all that is corrupt and evil, often called Infernus, Abaddon, the Abyss, or even just Hell. The Dark Lands is a plane of blasted ruins, burning …

  • The Judgement

    Set up in [[Auror Village]] ages past by Balthor, a weapon master of incredible skill, the Judgement is the ultimate test of power. Often called Balthor's Judgement,, the training course has long been a rite of passage for the proud warrior race. No …

  • Alora

    *Notes* p. Alora is a Large Town, with 4,796 inhabitants. Alora is best known as the home of the Biomancers. * Does Have: - * Doesn’t Have: - *People Met and Places Visited* * [[Genesis Laboratories|The Genesis Laboratories]]: Genesis …

  • The Library of Ignorance

    Mount Agathys, a mountain in the near center of Keld's wild north, is a hellish place of dark ice and deep shadows. The wind howls endlessly, and little shelter can be found anywhere. In the Shadow Lands, this place is much the same, thought at the base …

  • Chaos' Keep

    [[File:487838 | class=media-item-align-none | Chaos_Keep.jpg]] Shifting through Limbo like an eternal storm, Chaos' Keep is a barely comprehensible castle that wanders the plane. Seemingly made of quasi-organic and ever-shifting chaos, the castle in …

  • The Reflecting Fields

    Near Limbo's southern pole is a place where the plane’s pandemonium winds have eroded jagged shards of stone to the point that they are as smooth as glass. In fact, every one of these stones reflects like a twisted mirror. Scattered over a near-dozen …

  • Juiblex's Grasp

    The Slime Pits are a cancerous blight deep within the Elemental Plane of Earth. A place where the Para-Elemental Plane of Ooze corrodes into pure earth and - if rumor is to be believed - regularly breaches with the Dark Lands. One part of the Slime Pits …

  • The Mausoleum of Frozen Fear

    A cemetery in the Dark Lands whose graves are carved into the surface of a mostly-frozen lake hosts many mausoleums, gravestones, and buried tombs. In fact, the entire cemetery is actually just the outskirts of a far greater necropolis - Naratyr, the …

  • The Pillar of Skulls

    Near the northern reaches of the Dark Lands, where many planar paths to this hellish plane emerge, is a mountainous pile of heads. Some as large as a house and others as tiny as a pebble, all are in various states of decay. Stretching nearly a mile tall, …

  • Tavka

    [[File:508097 | class=media-item-align-none | Tavka.jpg]] Tavka is an island that's been recreated by the [[:the-glass-of-departed-vistas]], roughly 18 miles and part of the [[The Kartinians|Kartinian]] island chain - supposedly once found on the back …

  • Paopao

    *Notes* p. Paopao is a small port city, with 6,430 inhabitants. The port city shows heavy sign of human construction - thick-cut sturdy construction, pale brick streets, and signs written almost entire in common all solid giveaways. A number of boats …

  • Varai

    *Notes* p. Varai is a village with 449 inhabitants near Tiki Village. * Does Have: * Doesn't Have: *People Met and Places Visited* * Temple: Headed by a young nishoba priest named Marnus, who commands an unusual amount of respect for his age.

  • Urufara

    *Notes* p. Urufara is a village with 6,363 inhabitants at the south end of the Opunohu Bay. It has a small port, mostly traveled by local fishermen and largely ignored by traders and travelers. * Does Have: * Doesn't Have: *People Met and Places …

  • Atiha

    *Notes* p. Atiha is a village with 345 inhabitants on the southern point of Tavka. * Does Have: 1 Jeweler (Dina's DIamonds), 2 guards * Doesn't Have: *People Met and Places Visited* * Dina's Diamonds: Run by a friendly middle-aged elven woman …

  • Vaiare

    *Notes* p. Vaiare is a large port town with 3958 inhabitants on the eastern coast of Tavka. * Does Have: * Doesn't Have: *People Met and Places Visited* * Charles D. Ernwich: An old human native to Tavka, now the sole caretaker of his orphaned …

  • Afaraeitu

    *Notes* p. Afaraeitu is a village with 504 inhabitants on the eastern coast of Tavka. * Does Have: * Doesn't Have: *People Met and Places Visited* * -

  • Gilded Woods

    _The Gilded Woods of Dentyr have been deteriorating since the initial creation of the Wasteland in the Summer of 4996. Today, very little remains._ [[File:566404 | class=media-item-align-none | The_Gilded_Woods.jpg]]

  • Tanufel

    [[File:662443 | class=media-item-align-none | Tanufel.jpg]] *Notes* p. Tanufel was established deep within Mount Tanufel, built into a series of massive natural caverns that work their way down the mountain's interior. Few modifications have been …

  • Warthford

    [[File:691783 | class=media-item-align-none | Warthford.jpg]] p. Warthford is a Port Metropolis, with 11,500 inhabitants. The city is set in the center of a small "valley" of sorts, between a number of small hills overlooking the city. * Does Have: …

  • Mount Stygia

    Known as the Lonely Mountain on Creed, Mount Stygia is the source of the River Styx, which flows through out through the Lands of Light, the Dark Lands, and Creed. The chill river pools in the caldera on the top of the mountain, the waters pouring down …

  • The Veil

    The Shadow Lands is an ever-changing landscape of stark contrast. The sky is always white and the land a deep black, with little shade or hue anywhere. Down in the Forgotten Peninsula, however, the line of stark delineation ripples and blurs - the Veil. …

  • Pilgrim's Rest

    Pilgrim's Rest is a graveyard that exists only in the Shadow Lands, occupying a three mile stretch of twisted land just south of the center of Erathell. Cast by no shadow on Creed, these lands appear to be an endless graveyard, overrun with twisted plant …

  • The Unseen Path

    On the whole, the Shadow Lands is a dark, befuddling place. The ground is generally uneven, the few sources of light provide pale illumination, and the eternal silence can eventually break even the strongest mind. Of all the disorienting places in the …

  • Shadow Lands Deep Well

    The Deep Well is a unique vortex-looking passage down into the earth, located roughly opposite of Mount Stygia. A cavernous passage works its way down the Deep Well, alongside a large, rapidly moving river - some of the only water found on the Shadow …

  • Crossroads of the Four Worlds

    One of the two "centers" of Limbo, this unique place may only be reached by magics that allow for planar travel. From this location, the four elemental planes split off in harsh quadrants from a single central point, allowing a traveler easy access the …

  • Krinda's Teeth

    Amid the ever-changing chaos of Limbo is an area where a jumble of alabaster boulders and rocks tumbles through the miasma, crashing into one another and anything else in its way. While the storms may come and go, changing the land around it, these …

  • Oxyrhynchus

    Just off from the northern pole of Limbo is a massive desert, nearly 18 miles wide, set inside an area of completely dead mana. While Limbo's elemental storms still sweep through this desert, their lingering effects on the terrain often dissipate after …

  • Limbo Deep Well

    One of the two "centers" of Limbo, the Deep Well is a vortex-looking passage down into the earth on the opposite side of Limbo from the Crossroads of the Four Worlds. A cavernous passage works its way down the Deep Well, alongside a large, rapidly moving …

  • Empyrea Mere

    This cold, clear mountain lake overlooks the great celestial City of Glass, with its healing fountains and curing waters. In fact, the city’s healing waters are drawn from the Mere. Those looking in the Mere see the truth about themselves - all their …

  • Destiny Point

    Along the shore of Lake Venya, a spit of land sticks up and out into the water like a finger pointing toward the sky. This islet is known as Destiny Point, and it is considered the most auspicious place from which to access the lake’s prophetic powers. It …

  • The Silent Temple

    In the celestial forests of Saltala, a massive temple lies nestled in the forking branches of a vast tree, so high up that the ground that it cannot be seen. All around is the susurrus of the forest, with occasional musical songs or the harsh growls of …

  • The Lip of Purity

    A river winds its way down the slopes of Mount Clangeddin, near the great Kingdom of Arcadia. Eventually, this river runs off the edge of a steep bluff on the edge of the mountain, continuing out across the plains of Abellio to feed into Lake Buxenus at …

  • The Fields of Autumn

    A vast open meadow is dotted with small groves of elm and oak trees that eternally wear their colorful autumn foliage. Orange, red, and yellow leaves hang heavy on the trees and blow lazily through the mountain air. These fields are a favorite training …

  • Arthenmyr

    Arthenmyr is a decrepit bog in the Dark Lands, covered in thick fogs with a yellowish tinge and a sulfurous stench. Anyone who enters takes 1d6 points of acid damage every round they stand in the poisoned fog, more if they immerse in the toxic waters. The …

  • The Fountain of Screams

    On an island of black sand in a vast sea of fire, stands the ruins of a small town made entirely of black pumice stone. Embedded in the walls of this town are the petrified remains of its former inhabitants: humans, elves, keldons, even lesser demons - …

  • Widow's Walk

    Nestled in a quiet corner of the eastern mountains is a cavernous spire that rises nearly a half-mile from the ground and is over 400 feet thick at the base, draped all about with webs. Throughout spire's webs climb thousands upon thousands of spiders of …

  • The Path of Thorns

    The sprawling forests of Kravakor are home to an uncountable number of twisted plants, trees, and shrubs. Deep within the forest is a stretch of woods that has been overtaken by a thorny moss that drips with angry venoms. Called the Path of Thorns by the …

  • Echolost

    Where no tunnels reach, there can be found the closed cavern of Echolost. Vast in size, echoes chase each other across the wide space for eternity. Some are so complex that they may be considered creatures in their own right, though they could not exist …

  • Deepholm

    Built in the center of a massive cavern, dotted with crystalline spires and luminous lichens, is the city of Deepholm. Spiraling outward from a crystalline palace at it's core, a keen eye will note an almost organic order what might otherwise seem to be …

  • Skywall

    An alabaster city, fashioned of the purest solid cloud from the elemental plane, hangs surrounded by permanent cyclones in the shape of pillars. Lightning and strong winds constantly swirl about Skywall, making walking difficult and flight in the city all …

  • Mount Sangaree

    Over 7 miles tall and nearly two dozen miles wide at it's base, this vast mountain of icy clouds floats on the Elemental Plane of Air, perpetually shrouded in chill fogs and howling winds. At the apex, a blot of super-chilled yet unfrozen water lies …

  • The Shrine of Acerak

    On the Elemental Plane of AIr, a great statue carved of brilliant white clouds floats through the eternal sky. The mile-wide statue was named after an ancient Windlord and appears to be a beautifully exaggerated bird of some kind - many see it to be a roc …

  • The City of Brass

    A grand city of towers, domes, and tall spires rising above solid brass walls, the City of Brass is an oasis of civilization within the fires of the Elemental Plane of Fire. Controlled by the Firelord, this city and those who are granted leave to enter …

  • Ashardalon's Tongue

    Mount Khalas, a colossal obsidian-edged mountain that rises over 6 miles into the ashen sky, has hundreds, perhaps thousands, of lava flows pouring constantly across its face. The largest and most destructive of these is known as Ashardalon's Tongue. …

  • The Sable Forest

    A wild wood that grows rampant across the crumbling remains of an ancient volcano. The black, stony trees of the forest, called _serpent trees_, feed on the heat of the plane rather than light and draw sustenance from the molten flames. The leaves of …

  • The Burning Rift

    The Burning Rift is situated upon a solidified plain of free floating volcanic stone on the Elemental Plane of Fire, nearly a mile long and half a mile wide, some 200 feet above the infinite expanse of fie and ash below. The floating plain is bisected, …

  • Mimshan's Curtain

    Mimshan’s Curtain is a "waterfall" of superheated water that rises up from the ruins of an ancient and unknown temple. The spot got its name because it was favored by a legendary leviathan named Mimshan who would meditate in the burning waterfall and rest …

  • The Ice Catacombs

    At the core of one of the larger ice pockets on the Elemental Plane of Water lies a great iceberg easily the size of a small mountain. Into one side of this mountain of ice runs a great tunnel leading to a vast hall of ice, with columns so tall that the …

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